Experienced 3D artist skilled in modeling (Maya) and sculpting (ZBrush), with expertise in texturing and shading. Passionate about detail and realism. Explore my projects related to game development here: https://andrew-blackstar.itch.io/
I collaborated on Blueprint programming in Unreal Engine to develop the character's core mechanics, ensuring smooth and responsive gameplay.
I implemented special mechanics for the interface, ensuring an intuitive and functional user experience.
Assets creation for games inlcuiding modeling, rigging and integation with Unreal Engine and unity