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Abyssal Drake

Born in the deepest abyssal rifts, this Wyrm was biomechanically designed to hunt in the shadows.
A complete Game-Ready creature development focused on performance and realistic deformation. The workflow spans from organic sculpting in ZBrush and PBR texturing in Substance 3D Painter, to retopology and a complex Rigging system in Autodesk Maya.

Technical Features:
Procedural Rigging: Mathematical systems driven by the Node Editor to automate overlapping action (wind physics) across the wing membranes and tail.
Optimized Facial Deformation: Implementation of a concentric Fleshy Eye system without the use of Blendshapes, generating automatic eyelid micro-movements through spatial calculation.
Real-Time Integration: Clean, low-CPU-cost hierarchies, fully evaluated and ready for direct deployment in Unreal Engine 5.